A downloadable game

Disclaimer

This game is part of a series of projects tied to my portfolio. Please refer to my page to have more context on the project.

About

This project, Play Inc, was a mobile only project. Therefore I can't provide a playable Demo.

This was a big project that tried to capitalize on a posible investment opportunity that didn't come to pass. Therefore the product was relatively advanced and worked on, and it required technical work on many very complex matters. I worked together with my brother who supplied the art, and we worked the game design together.

The game was meant to be a mobile party game (think Mario Party but on your phone) where you could play with your friends or random people on different kinds of mini games. The project was very ambitious as it needed to be playable on both mobile platforms, have cloud integrations for registering accounts and saving data, and required the game to be playable on the internet.

This meant that the mini games need to have net code that works correctly to sustain up to four players on a single match.

This was probably one of the most complex projects I worked on since it required me to learn a lot of network play and non-SQL database designs on the cloud.

For online play I implemented Photon Unity Networking, a framework that assists on the delivery of realtime data to other players on lobbies to support online play. I had to implement gameplay logic that was net friendly and synchronized correctly. Furthermore, I had to implement full integration with Google Firebase in order to authenticate players and store all of their information on the cloud. The nature of the game also meant that I had to implement various very distinct and playable mini games which had very different rules and ways of playing. Among the mini games was an endless runner: that meant that I had to learn of procedurally generating content in games!

Despite being a huge scope nightmare, I'm glad I got to work on Play Inc since it showed me that I'm capable of learning and implementing anything in the gameplay space: even net code.


Github repository: https://github.com/Inaki74/Party-Inc

Published 1 day ago
StatusPrototype
AuthorIñaki Etchegaray
GenreAction
Tagsparty-game